Display Name = "Gestalt Hivemind 1st Layer"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 38, 5, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 50, 11, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 22, 33, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 10, 29, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 51, 57, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 45, 32, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 303, 215, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

  Page 1
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The deployment of the priestess's troops is impressive..."])
      ShowText(["They've thought it through so that each can maximize their power."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The deployment of the priestess's troops is impressive..."])
      ShowText(["They've thought it through so that each can maximize their power."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The deployment of the priestess's troops is impressive..."])
      ShowText(["They've thought it through so that each can maximize their power."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["If it's a reward, please give me cold water."])
    ShowText(["If possible, please love me."])
    ShowPicture([5, "80_kanon_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["I also need to show a bit of the Six Ancestors' flair."])
    ShowText(["...Hey!"])
    PlaySE(["RPG::SE(@name=\"mon_ero_makituki3\", @pitch=100, @volume=100)"])
    ShowPicture([6, "80_kanon_st12", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_kanon_st11", 0, 0, 200, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Giant carnivorous plants, part of Kanon's body, appeared all over the battlefield!"])
    ShowText(["The carnivorous plants begin attacking enemies indiscriminately――"])
    ErasePicture([6])
    ShowPicture([5, "80_kanon_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Kanon-dono... please try not to kill as much as possible."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Kanon-dono... please try not to kill as much as possible."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Kanon-dono... please try not to kill as much as possible."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kanon_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Ehh, killing would be quicker, right?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Don't kill recklessly, Kanon."])
    ShowText(["Unnecessary slaughter could become a seed for future conflict."])
    ShowPicture([5, "80_kanon_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["If the Great Goddess says so..."])
    ShowText(["Well, I guess I'll try not to kill too much."])
    ShowPicture([5, "80_gaburiera_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Then, I will also lend my assistance."])
    ShowText(["I won't resort to such barbaric behavior as Kanon――"])
    ShowAnimation([91, 48, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gabriela deployed magic circles across the entire battlefield!"])
    ShowText(["The healing and enhancement magic affects our plant allies――"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["With my power, our allies' recovery ability has explosively increased."])
    ShowText(["With this, we should be able to fight advantageously."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The power of Kanon and Gabriela was indeed tremendous."])
    ShowText(["The battle situation seems to be in our favor――"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["We will target and take down the four queens."])
    ShowText(["Defeat only those enemies that stand in our way."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Queen Bee, Queen Ant, the Spider Princess, and Queen Roach――"])
    ShowText(["If we defeat these four, the core of the Hivemind will be exposed."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["All four of them should be somewhere on this battlefield."])
    ShowText(["Let's find them and free them from the Hivemind's mental sharing!"])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["If we lose here, all life will be subjected to mental sharing……"])
      ShowText(["No matter what happens, I won't back down."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["If we lose here, all life will be subjected to mental sharing……"])
      ShowText(["No matter what happens, I won't back down."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 761, 0])
      ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
      ShowText(["\\n<Sigrid>"])
      ShowText(["Whether it's mental sharing or brainwashing, the brains of living beings are pathetic!"])
      ShowText(["I will beat some sense into them!"])
      ConditionalBranch([4, 19, 0])
        ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["Is it a machine yet still a proponent of mentalism...?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 756, 0])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["Now, let's rampage to our heart's content!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the decisive battle has finally begun."])
    ShowText(["To drag out the core of the Hivemind, we must first defeat the four queens――"])
    ExitEventProcessing([])
    Empty([])

  Page 2
    PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

  Page 3
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 166, 353, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 166, 353, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 164, 170, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 164, 170, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 164, 170, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 164, 170, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 164, 170, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 164, 170, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Now, go!"])
    ShowText(["Surround them and take them down...!"])
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Rooty>"])
    ShowText(["Look, we're extending our roots!"])
    ShowText(["Entangle their legs and immobilize them, that's our job!"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Charge forward!"])
    ShowText(["We will surely attack in groups!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Now, go!"])
    ShowText(["Surround them and take them down...!"])
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Rooty>"])
    ShowText(["Look, we're extending our roots!"])
    ShowText(["Entangle their legs and immobilize them, that's our job!"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Charge forward!"])
    ShowText(["We will surely attack in groups!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Now, go!"])
    ShowText(["Surround them and take them down...!"])
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Rooty>"])
    ShowText(["Look, we're extending our roots!"])
    ShowText(["Entangle their legs and immobilize them, that's our job!"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Charge forward!"])
    ShowText(["We will surely attack in groups!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Now, go!"])
    ShowText(["Surround them and take them down...!"])
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Rooty>"])
    ShowText(["Look, we're extending our roots!"])
    ShowText(["Entangle their legs and immobilize them, that's our job!"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Charge forward!"])
    ShowText(["We will surely attack in groups!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["Now, go!"])
    ShowText(["Surround them and take them down...!"])
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Rooty>"])
    ShowText(["Look, we're extending our roots!"])
    ShowText(["Entangle their legs and immobilize them, that's our job!"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Charge forward!"])
    ShowText(["We will surely attack in groups!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["dina_fc1", 1, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["Carnivorous plant squad, follow me...!"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Now, let's enjoy this delicious meal..."])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["We must not advance!"])
    ShowText(["Keep an eye on the front lines and focus on healing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    CallCommonEvent([9069])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Somehow, the recovery power is increasing!"])
    ShowText(["Even damage that would be fatal feels like nothing!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["My healing... you should gratefully accept it."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Somehow, the recovery power is increasing!"])
    ShowText(["Even damage that would be fatal feels like nothing!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["My healing... you should gratefully accept it."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Somehow, the recovery power is increasing!"])
    ShowText(["Even damage that would be fatal feels like nothing!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["My healing... you should gratefully accept it."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Somehow, the recovery power is increasing!"])
    ShowText(["Even damage that would be fatal feels like nothing!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["My healing... you should gratefully accept it."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since it's the command of the Dark Goddess, I won't kill them."])
    ShowText(["But, be prepared for a pleasure hell...♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since it's the command of the Dark Goddess, I won't kill them."])
    ShowText(["But, be prepared for a pleasure hell...♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since it's the command of the Dark Goddess, I won't kill them."])
    ShowText(["But, be prepared for a pleasure hell...♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since it's the command of the Dark Goddess, I won't kill them."])
    ShowText(["But, be prepared for a pleasure hell...♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["rafi_fc1", 1, 0, 2])
    ShowText(["\\n<Rafi>"])
    ShowText(["Now, let's thoroughly dissolve them..."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Without breaking the encirclement, let's keep attacking...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The carnivorous plants controlled by Kanon are devouring the Hornet Girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since we're not supposed to kill, let's cover them in ecstasy slime."])
    ShowText(["I'll dissolve your minds into a mushy mess."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The carnivorous plants controlled by Kanon are devouring the Hornet Girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since we're not supposed to kill, let's cover them in ecstasy slime."])
    ShowText(["I'll dissolve your minds into a mushy mess."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The carnivorous plants controlled by Kanon are devouring the Hornet Girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since we're not supposed to kill, let's cover them in ecstasy slime."])
    ShowText(["I'll dissolve your minds into a mushy mess."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The carnivorous plants controlled by Kanon are devouring the Hornet Girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since we're not supposed to kill, let's cover them in ecstasy slime."])
    ShowText(["I'll dissolve your minds into a mushy mess."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["dorothy_fc1", 0, 0, 2])
    ShowText(["\\n<Drowsy>"])
    ShowText(["Leave this to me."])
    ShowText(["You all have a mission, right...?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Enemies keep coming out from the back..."])
    ShowText(["This is going to be filling."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the plant tribe has the upper hand……"])
    ShowText(["Leave this to me, and let's do what we must!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["A cockroach has appeared!"])
    ShowText(["We'll hold it down!"])
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["I don't really want to eat this one..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["A cockroach has appeared!"])
    ShowText(["We'll hold it down!"])
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["I don't really want to eat this one..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["A cockroach has appeared!"])
    ShowText(["We'll hold it down!"])
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["I don't really want to eat this one..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["A cockroach has appeared!"])
    ShowText(["We'll hold it down!"])
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["I don't really want to eat this one..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The carnivorous plants controlled by Kanon are devouring the Cockroach Girl!"])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Hey..."])
    ShowText(["Don't feed me anything too weird."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The carnivorous plants controlled by Kanon are devouring the Cockroach Girl!"])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Hey..."])
    ShowText(["Don't feed me anything too weird."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Plantsin>"])
    ShowText(["Even if I get hit, it doesn't hurt at all!"])
    ShowText(["My wounds heal right away!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Become my slave and continue fighting..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Plantsin>"])
    ShowText(["Even if I get hit, it doesn't hurt at all!"])
    ShowText(["My wounds heal right away!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Become my slave and continue fighting..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Plantsin>"])
    ShowText(["Even if I get hit, it doesn't hurt at all!"])
    ShowText(["My wounds heal right away!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Become my slave and continue fighting..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Let's push them into the water!!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Let's push them into the water!!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Let's push them into the water!!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ShowTextAttributes(["a_parasol_fc1", 1, 0, 2])
    ShowText(["\\n<Alra Parasoul>"])
    ShowText(["Oh dear..."])
    ShowText(["This little one has multiplied so much."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom>"])
    ShowText(["Ukehehehehe!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([47, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([918, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([922, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3059, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3079, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4523, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3089, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([62, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([419, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([854, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ConditionalBranch([0, 3065, 1])
      ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["The route over there leads to the Spider Princess's location."])
      ShowText(["Please be careful."])
      Empty([])

    Else([])
      ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["The route over there leads to the Spider Princess's location."])
      ShowText(["However, it seems we've already defeated it."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    CallCommonEvent([9107])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ConditionalBranch([0, 3064, 1])
      ConditionalBranch([0, 3066, 1])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Noble Rose>"])
        ShowText(["I've confirmed the presence of the Ant and Cockroach Queens on this route."])
        ShowText(["Please be careful..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 3066, 0])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Noble Rose>"])
        ShowText(["I've confirmed the presence of the Ant and Cockroach Queens on this route."])
        ShowText(["We've defeated the Cockroach, but there are still Ants left..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3064, 0])
      ConditionalBranch([0, 3066, 1])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Noble Rose>"])
        ShowText(["I've confirmed the presence of the Ant and Cockroach Queens on this route."])
        ShowText(["We've defeated the Ants, but there are still Cockroaches left..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 3066, 0])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Noble Rose>"])
        ShowText(["I've confirmed the presence of the Ant and Cockroach Queens on this route."])
        ShowText(["Oh my... have both been defeated already?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    ConditionalBranch([0, 3063, 1])
      ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["If you proceed here, you'll find the Bee Queen."])
      ShowText(["Additionally, I've confirmed a location with an abnormal magnetic field."])
      Empty([])

    Else([])
      ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["The Queen Bee ahead has already been defeated."])
      ShowText(["But separately, I've confirmed a location with an abnormal magnetic field."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1318, 0, 7, 2])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["An abnormal magnetic field..."])
        ShowText(["Could it be the location of the consciousness collective's core?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["An abnormal magnetic field..."])
        ShowText(["Could it be the location of the consciousness collective's core?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["An abnormal magnetic field..."])
        ShowText(["Could it be the location of the consciousness collective's core?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["Even so, we can't do anything right now."])
      ShowText(["First, we must defeat the four queens..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1318, 0, 8, 1])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["Baal Zebub must be there without a doubt."])
      ShowText(["The final battle is upon us..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 172
Name = "EV172"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you ask the plants around here, they should be able to tell you the general path."])
    ShowText(["For now, let's defeat the four queens."])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Proceeding to the right leads to the route where the Spider Princess is."])
    ShowText(["For the remaining three, head upward."])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Additionally, the final boss is near the Queen Bee's route."])
    ShowText(["However, you must first defeat the four queens before you can engage."])
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["As the rose next to me says, the Spider Princess is to the right from here."])
    ShowText(["Also, the boss is here as well."])
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go up here, there's a treasure chest."])
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way..."])
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you proceed here, you'll end up outside."])
    Empty([])

CommonEvent 177
Name = "EV177"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest ahead..."])
    Empty([])

CommonEvent 178
Name = "EV178"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you want the treasure chest, circle around this way..."])
    Empty([])

CommonEvent 179
Name = "EV179"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way, please..."])
    Empty([])

CommonEvent 180
Name = "EV180"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest and also the boss."])
    ShowText(["Let's go down these stairs."])
    Empty([])

CommonEvent 181
Name = "EV181"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The Spider Princess is this way..."])
    Empty([])

CommonEvent 182
Name = "EV182"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest ahead."])
    Empty([])

CommonEvent 183
Name = "EV183"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way..."])
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is the path to the Spider Princess."])
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go down the stairs above, there's a treasure chest."])
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end."])
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Proceed forward and go down the stairs."])
    Empty([])

CommonEvent 188
Name = "EV188"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go left, you'll find Ants and Cockroaches..."])
    ShowText(["If you go right, you'll find Bees and the core of the shared consciousness."])
    Empty([])

CommonEvent 189
Name = "EV189"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest above here..."])
    Empty([])

CommonEvent 190
Name = "EV190"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The Queen Bee and the final boss are this way."])
    Empty([])

CommonEvent 191
Name = "EV191"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you keep going up, there's a treasure chest."])
    Empty([])

CommonEvent 192
Name = "EV192"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Please talk to this rose."])
    Empty([])

CommonEvent 193
Name = "EV193"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["It's a bit hard to see, but there's a rope ladder."])
    ShowText(["Well, the place you reach by going up leads outside, so there's no need to go there."])
    Empty([])

CommonEvent 194
Name = "EV194"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's go down these stairs."])
    Empty([])

CommonEvent 195
Name = "EV195"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest in the upper right here."])
    Empty([])

CommonEvent 196
Name = "EV196"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["From here, you can obtain multiple treasure chests."])
    Empty([])

CommonEvent 197
Name = "EV197"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A boring treasure chest."])
    Empty([])

CommonEvent 198
Name = "EV198"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way."])
    Empty([])

CommonEvent 199
Name = "EV199"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest ahead if you proceed to the right."])
    Empty([])

CommonEvent 200
Name = "EV200"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Across this bridge, there's a normal treasure chest."])
    Empty([])

CommonEvent 201
Name = "EV201"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead, descend the stairs at the mountain summit."])
    Empty([])
